Mô tả công việc
Having a keen eye for detail and correctness easily identifying problems in modeled assets.
Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock- ups, art direction and technical specifications.
Contributing to the optimization of both data and workflow.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments at any given moment.
Helping define material and light properties for environment shaders.
Coordinating with members of the team.
Modelling both organic and hard surfaces in high poly & low poly.
Requirement:
Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
Disciplined and focused on problem solving.
A strong sense for composition, color and light.
Good sense of organization and prioritization.
Proficient in traditional modelling & texturing workflow 3ds Max (or Maya) and Photoshop.
Good feedback interpretation and willing to meet art direction requirements.
Flexible in adapting to different art styles.
Skilled in video game environment modelling and texture production for consoles and mobile games.
Proven experience as a 3D Environment Artist in the gaming industry.
Strong communication skills.
Cập nhật gần nhất lúc: 2024-09-11 01:20:03
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